are no set standards for Deck Quoits - partly because of its
informal nature and partly because the game has to adapt to the
shape and area of each particular ship it is played upon.
quoits are simply rope rings and each player would normally have
either three or four of them. There are two "ends"
each with a target which tends to be a mark on the deck referred
to as a "jack". Around the jack concentric circles
are marked. The areas between each circle are marked with
their scoring amounts. The outer rings score less than the
inner rings and the jack scores the highest - precise scores
involved vary. The jack and rings are commonly made from
brass sunk into the deck.
player who won the previous end throws first. Players toss a
coin to decide who starts the first end and, in the event of a
draw, the player who went first previously starts again.
Players throw alternately at the jack with their front foot inside
the innermost circle of the end being thrown from. In
singles, players throw from alternate ends whereas for doubles one
player from each side stands at either end so no walking between
the ends is needed.
all quoits have been thrown, the winner of the end receives the
points scored by any quoits nearer to the jack than the opponent's
nearest quoit. A quoit touching a circle scores the points
for the outer ring. A quoit that lies on top of another
quoit, typically does not count. The first player or
partnership to score 21 points, wins.